- Game Programming using Qt 5 Beginner's Guide
- Pavel Strakhov Witold Wysota Lorenz Haas
- 116字
- 2025-04-04 17:00:36
Time for action – Implementing the ability to scale the scene
Let's allow the user to scale the scene using the mouse wheel on the view. Switch to the view.h file and add a declaration and an implementation of the wheelEvent() virtual function using the same method we just used in the SineItem class. Write the following code in the view.cpp file:
void View::wheelEvent(QWheelEvent *event) { QGraphicsView::wheelEvent(event); if (event->isAccepted()) { return; } const qreal factor = 1.1; if (event->angleDelta().y() > 0) { scale(factor, factor); } else { scale(1 / factor, 1 / factor); } event->accept(); }
If you run the application now, you can scale the sine graph using the mouse wheel.